Monday, October 14, 2013

One month after the launch, a quick but enjoyable test of the new ... - Multiplayer.it

Into One month after the launch, a quick but enjoyable test of the new chapter of Ratchet & Clank

Into After a series of spin-offs and variations on the different handsets by Sony, that’s going to come out the third and final chapter in the saga “futuristic” Ratchet & Clank on PlayStation 3, also developed by Insomniac Games for Sony , which owns the rights to Ratchet. Into the Nexus is expected on November 12 and, as usual for this part of the saga of life at a reduced price compared to normal packaged for consoles. Parallel Realities This is because Sony has decided to make it an annual event practically, if we consider the different versions of portable and home consoles, for the many fans of the saga who like a kind of mechanical, action platformer, which are now increasingly hard to find. This should certainly be at the expense of big breakthroughs or substantial evolution of the game engine or gameplay, but if nothing else, what with Ratchet has turned into an event that rarely betray the expectations of those who await him, and not disdaining to add small novelty always neat and fun. The demo code that we have had the pleasure of trying included the classic introductory prologue of the story, and the first world to deal with for a total of about an hour and a half of play, quick but intense.


In jail

Into Ratchet and Clank have to carry two terrible criminals, twins named Vendra and Neftin Prog (female and male), in a maximum security prison space. Something goes wrong during transport and the two manage to escape bad guys end up doing our heroes on the planet Yerek, classical setting full of plants, leaps in the dark, cliffs, caves and ghosts without a future. Parallel Realities The Arsenal is the most classic, at least since these early stages; also return the shoes with magnetized to adhere to the metal walls to keep from going into space and thousands of bolts to collect to buy new weapons in the arsenal, which in itself rise to the level the more you use them. Obviously no shortage of news, such as a gravitational field to be activated to overcome a variety of platforms established, with a series of puzzles that require you to figure out which direction to activate the flow , but those who have played the other episodes the saga will be able to feel at ease in a few moments, ready to have fun without getting too many questions. The action is always smooth, the weapons out of my mind, a true trademark of Insomniac, they ended up working better in this saga that not in the Resistance, and this chapter seems to announce an attention to detail at par than that of the previous year. In short, since these first small scraps of game it is understood that, although the sign of a total continuity, it will be fun. Obviously, there are phases in which to move Clank in total autonomy (even in this episode helps the robot Ratchet whenever there from planar to overcome ditches wider than they should, for example) and this time the pretext is that of a number of flaws dimensional plug steps to further areas of the levels. Parallel Realities These are unlocked by sending Clank in an alternate dimension in which the player with the left stick moves the robot and with the right alters the gravity in four directions to solve environmental puzzles up to achievement of a monster trapped that, once released, chases our hero to the exit, trying to bite him, and then explode, releasing the blocked passage in the other dimension. Compared to the puzzle of “A Crack in Time,” these seem to be much more immediate and, of course, are much faster, with a good chance that in the more advanced levels we will have to squeeze your brains in more than one ‘ occasion, then hoping that the difficulty of the game base is higher than that of the previous chapter to the whole adventure. From the graphical point of view, there were no big news: the engine is the same and, in the face of some ladder and slowdown in complex situations, always guarantees excellent animation and a great polygonal detail, since the code is not the final one tried . In short, lovers of Ratchet, in a month or so, it seems that they will have so much fun. Ratchet & Clank: Into the Nexus – Trailer ad

Certainties

  • Into Gameplay solid and proven

  • Into New weapons and environments

  • Into The phases in which it moves Clank



  • One month after the launch, a quick but enjoyable test of the new ... - Multiplayer.it

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